Verified Route 10 Figurines Office Shelf Tracking

Mouse PI For Hire Secret Figurines Guide

Secret Figurines are a small collectible set with outsized route risk. The checked public guides agree on 10 total, but they also agree on the part that matters more: this category is awkward to track, easy to underestimate, and much cleaner when you handle it mission by mission instead of gambling on vague later cleanup.

MOUSE: P.I. For Hire gameplay image used to introduce the secret figurines guide

10 Figurines

The strongest checked collectible guides line up on 10 Secret Figurines in the launch build.

Office Shelf

The practical progress check is the figurine display shelf back in the P.I. Office, not a reassuring menu counter.

Grab Them Live

Current checked sources do not give figurines the same clear shop-fallback comfort players already use for papers, comics, and many cards.

Mon-keigh Puzzle

The late figurine in The House of the Empty Mouse is locked behind the Golden Mon-keigh statue puzzle.

Why figurines deserve their own page even with a low count

This collectible family is small enough to look harmless and awkward enough to become annoying anyway. The checked sources agree on all 10 mission placements, but they also agree on the practical headache: figurines are the kind of pickup you only feel relaxed about after you have already checked the office shelf and confirmed the route worked.

That is why this page favors mission names, room landmarks, and late-run warning points over fake system certainty. If a source gives a clean route detail, it is included below. If it does not give a fully verified recovery rule, the page stays honest about that too.

If you are using this during a serious completion run, keep the Platinum Guide and the Beginner's Guide open nearby. Figurines reward basic route discipline more than late cleanup improvisation.

MOUSE: P.I. For Hire cover art used to support secret figurine route planning

This category gets calmer the moment you start checking the office shelf

The cleanest figurine workflow is simple: clear the mission, go home, verify the display shelf changed, and only then mentally move on. That habit is stronger than trying to rely on memory once the later cases start stacking together.

All 10 Secret Figurines by mission and landmark

The list below is written around the strongest overlapping room and mission labels from the checked sources. It aims to keep you from re-learning the same secret twice.

The Vanishing Act to Saltwater Cambozo

Three clean pickups
  1. The Vanishing Act

    P.I. Office basement hidden behind the paintings

    Head down to the basement and open the hidden area behind the paintings. This is the earliest figurine and the easiest one to confirm on the office shelf loop later.

  2. Cheeseball Sub

    Behind the totally normal wall on the wooden shelves

    Once you reach the breakable wall segment, open it and check the shelving immediately beyond it instead of treating the room as a simple schematic detour.

  3. Saltwater Cambozo

    Left-side locker room sink after entering the restaurant

    Go left soon after the restaurant entry and search the locker room sink. This one is small, quick, and exactly the kind of pickup people leave behind while they are still warming up.

Damp Evidence to It All Points Here, Right?

Landmark-heavy stretch
  1. Damp Evidence

    Vent route in the dining-room stretch

    Near the typewriter and the room with the long table, take the vent path and collect the figurine from the table at the far end.

  2. White Lies and Dark Secrets

    Church room opened by shooting three bells

    Trigger the hidden church door by ringing the three bells, then loot the figurine inside. This is one of the clearest examples of a secret route that does not read like a normal collectible stop at first glance.

  3. It All Points Here, Right?

    Dressing room table after the vent and key path

    Use the vent route, grab the Dressing Room Key, then search the dressing room table. If you only remember one thing here, remember that the figurine is tied to the room chain, not to the wider carnival chaos around it.

Where Hell Dwells to Glugging From the Deep

Easy to drift past
  1. Where Hell Dwells

    Right-hand ridge before the wall-run gap

    When the game is nudging you toward the obvious wall-run route, stop and turn right first. The figurine sits on the alternate ridge path and is easy to skip if you stay too objective-focused.

  2. Glugging From the Deep

    Crane roof, fence hop, and small hidden platform

    Climb near the crane, get up onto the roofline, hop the fence, and drop to the platform below. This is one of the more awkward late pickups because the route feels like scenery until you commit to it.

The House of the Empty Mouse and Fair Enough

Two biggest traps
  1. The House of the Empty Mouse

    Golden Mon-keigh puzzle reward room

    Find the three Golden Mon-keigh statues, place them on their pedestals, and then loot the hidden room that opens. This is the figurine most likely to be lost to false confidence because it behaves like a puzzle reward, not a casual room pickup.

  2. Fair Enough

    Hidden through the bush by the bench and medicine cabinet box

    In the courtyard, move through the bush line beside the bench and search the tucked-away corner. It is a late collectible hidden in the sort of decorative space players stop respecting once the mission tempo rises.

The office shelf is your real figurine tracker

The checked sources are unusually aligned on this point: figurines are not the collectible family you want to trust to a tidy menu counter. The more dependable habit is to walk back into the P.I. Office and confirm the physical display shelf updated the way you expected.

That matters because this category has several pickups that do not look visually important enough in the moment. The shelf turns those fuzzy memories into a yes-or-no check before the next mission wipes the room layout out of your head.

If your run is getting noisy, this shelf check is one of the best low-effort ways to avoid late panic. It pairs especially well with the Collectibles Hub and the Walkthrough Hub when you are trying to keep route discipline across multiple collectible types at once.

MOUSE: P.I. For Hire gameplay screenshot used to support late-run figurine warning notes

Do not ask whether figurines are technically recoverable later

Ask whether the current checked sources give you enough confidence to postpone them. Right now, the answer is not comfortable enough. Grab them in mission, check the shelf, and keep the clean route intact.

Quick secret figurine answers

How many Secret Figurines are in MOUSE: P.I. For Hire?

The strongest checked collectible guides agree on 10 Secret Figurines.

Are Secret Figurines tracked in the normal collectibles menu?

Not in the clean way players usually expect. The safest progress check is the figurine display shelf back in the P.I. Office.

Can missed Secret Figurines be bought later from the shop?

The checked public sources do not give the same clear shop-recovery confirmation that players already use for Newspapers, Comic Strips, and many Baseball Cards. The safest plan is still to collect figurines during the mission itself.

Which figurine is most likely to be missed on a clean run?

The House of the Empty Mouse figurine is one of the biggest traps because it sits behind the Golden Mon-keigh statue puzzle instead of acting like a simple floor pickup.

What this page is based on

This page was written on April 29, 2026 using the official MOUSE FAQ and cross-checked collectible routes published or updated between April 18 and April 23, 2026.

The parts most likely to need revision later are shop or replay cleanup behavior, any stronger official clarification around figurine recovery, and any future patch or DLC that changes how secret collectibles are tracked.