Mission Phase
Mid Mission
Use the mission phase to decide how much route debt you can still safely carry.
Walkthrough / Damp Evidence
Mine exit, shack cleanup, and vent discipline. This page keeps the wording tight around the facts that public launch-window sources actually share, then turns those facts into a safer mission checklist.

Mission Phase
Use the mission phase to decide how much route debt you can still safely carry.
Route Role
This is the cleanest cross-checked memory hook for the chapter.
Pressure Read
Easy to drop room discipline after the boss
Best Pairing
This page is built to sit beside collectibles, tips, boss, or news pages instead of pretending to do everything alone.
Mission Read
Cross-checked newspaper routes place two newspapers in Damp Evidence, one in the opening room by the bed and one on the balcony bench after the boss.
Public Secret Figurine routes agree on a vent path near the dining-room stretch and typewriter, with the figurine on the far table.
Comic-strip and baseball-card routes also overlap here on the post-mine shack and the later hideout-building route reached from the stairs and warp-pipe path.
Companion Pages
Version Note
This page was updated on April 29, 2026 using current launch-window public route material. The wording intentionally stays conservative where late-game guide detail is thinner or where stylized mission naming drifts across sources.
For patch-sensitive changes, route clarifications, or future DLC chain updates, compare this mission with the News & Patch Tracker.
Mission Chain
FAQ
Players often relax after the boss and stop respecting the shack, balcony, vent, and hideout checks that still follow.
The pairing of the post-mine shack and the later hideout building shows up repeatedly across public collectible routes.
Yes. Newspapers, figurines, comics, and cards all have overlapping landmarks here.