Mission Phase
Late Mission
Use the mission phase to decide how much route debt you can still safely carry.
Walkthrough / Glugging From the Deep
Port cleanup, warp pipes, and endgame resource pressure. This page keeps the wording tight around the facts that public launch-window sources actually share, then turns those facts into a safer mission checklist.

Mission Phase
Use the mission phase to decide how much route debt you can still safely carry.
Route Role
This is the cleanest cross-checked memory hook for the chapter.
Pressure Read
Excellent checkpoint before Jack Squat and final chain
Best Pairing
This page is built to sit beside collectibles, tips, boss, or news pages instead of pretending to do everything alone.
Mission Read
Cross-checked newspaper routes place a paper in the Port X-mark wall route, where you blow open the wall, take the warp pipe, and collect the paper from the crate inside.
Public Secret Figurine routes agree on a figurine path that climbs near the crane, crosses the roofline, hops the fence, and drops to a hidden platform.
High-confidence schematic routes repeatedly call out the opening warp-pipe table, port roof-and-vent path, submarine-area safe, and giant dead fish landmark.
Companion Pages
Version Note
This page was updated on April 29, 2026 using current launch-window public route material. The wording intentionally stays conservative where late-game guide detail is thinner or where stylized mission naming drifts across sources.
For patch-sensitive changes, route clarifications, or future DLC chain updates, compare this mission with the News & Patch Tracker.
Mission Chain
FAQ
Because multiple public routes still agree on meaningful newspapers, figurines, and schematic detours here.
The port-side X-mark wall and warp-pipe route is the cleanest newspaper anchor, while the crane roofline is the clearest figurine anchor.
Yes. This is one of the best missions to review your route state before the final chain tightens further.