Mission Phase
Mid Mission
Use the mission phase to decide how much route debt you can still safely carry.
Walkthrough / Cheeseball Sub
Sewer-and-train pressure test. This page keeps the wording tight around the facts that public launch-window sources actually share, then turns those facts into a safer mission checklist.

Mission Phase
Use the mission phase to decide how much route debt you can still safely carry.
Route Role
This is the cleanest cross-checked memory hook for the chapter.
Pressure Read
Water, vents, and trains punish autopilot
Best Pairing
This page is built to sit beside collectibles, tips, boss, or news pages instead of pretending to do everything alone.
Mission Read
Cross-checked newspaper routes place three newspapers here, including the Ticket Booth Key side room, the upper broken-floor box route, and the second sewer-room box after the small ladder.
Public Secret Figurine routes agree on a figurine hidden behind the "totally normal wall" on the wooden shelves.
High-confidence schematic routes repeatedly call out the bunk-bed stop, tipped-over train, dangerous lower-water section, and vent-hidden safe.
Companion Pages
Version Note
This page was updated on April 29, 2026 using current launch-window public route material. The wording intentionally stays conservative where late-game guide detail is thinner or where stylized mission naming drifts across sources.
For patch-sensitive changes, route clarifications, or future DLC chain updates, compare this mission with the News & Patch Tracker.
Mission Chain
FAQ
Because several collectible categories stack inside water, vent, key, and breakable-wall detours that punish autopilot.
Slow down, clear branches while they are in front of you, and do not assume the sewer layout will be pleasant to backtrack mentally.
Yes. The strongest current public routes agree on the breakable-wall shelf landmark.